Source File
bits.go
Belonging Package
math
// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package mathconst (uvnan = 0x7FF8000000000001uvinf = 0x7FF0000000000000uvneginf = 0xFFF0000000000000uvone = 0x3FF0000000000000mask = 0x7FFshift = 64 - 11 - 1bias = 1023signMask = 1 << 63fracMask = 1<<shift - 1)// Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.func ( int) float64 {var uint64if >= 0 {= uvinf} else {= uvneginf}return Float64frombits()}// NaN returns an IEEE 754 ``not-a-number'' value.func () float64 { return Float64frombits(uvnan) }// IsNaN reports whether f is an IEEE 754 ``not-a-number'' value.func ( float64) ( bool) {// IEEE 754 says that only NaNs satisfy f != f.// To avoid the floating-point hardware, could use:// x := Float64bits(f);// return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginfreturn !=}// IsInf reports whether f is an infinity, according to sign.// If sign > 0, IsInf reports whether f is positive infinity.// If sign < 0, IsInf reports whether f is negative infinity.// If sign == 0, IsInf reports whether f is either infinity.func ( float64, int) bool {// Test for infinity by comparing against maximum float.// To avoid the floating-point hardware, could use:// x := Float64bits(f);// return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf;return >= 0 && > MaxFloat64 || <= 0 && < -MaxFloat64}// normalize returns a normal number y and exponent exp// satisfying x == y × 2**exp. It assumes x is finite and non-zero.func ( float64) ( float64, int) {const = 2.2250738585072014e-308 // 2**-1022if Abs() < {return * (1 << 52), -52}return , 0}