Source File
floatmarsh.go
Belonging Package
math/big
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements encoding/decoding of Floats.
package big
import (
)
// Gob codec version. Permits backward-compatible changes to the encoding.
const floatGobVersion byte = 1
// GobEncode implements the gob.GobEncoder interface.
// The Float value and all its attributes (precision,
// rounding mode, accuracy) are marshaled.
func ( *Float) () ([]byte, error) {
if == nil {
return nil, nil
}
// determine max. space (bytes) required for encoding
:= 1 + 1 + 4 // version + mode|acc|form|neg (3+2+2+1bit) + prec
:= 0 // number of mantissa words
if .form == finite {
// add space for mantissa and exponent
= int((.prec + (_W - 1)) / _W) // required mantissa length in words for given precision
// actual mantissa slice could be shorter (trailing 0's) or longer (unused bits):
// - if shorter, only encode the words present
// - if longer, cut off unused words when encoding in bytes
// (in practice, this should never happen since rounding
// takes care of it, but be safe and do it always)
if len(.mant) < {
= len(.mant)
}
// len(x.mant) >= n
+= 4 + *_S // exp + mant
}
:= make([]byte, )
[0] = floatGobVersion
:= byte(.mode&7)<<5 | byte((.acc+1)&3)<<3 | byte(.form&3)<<1
if .neg {
|= 1
}
[1] =
binary.BigEndian.PutUint32([2:], .prec)
if .form == finite {
binary.BigEndian.PutUint32([6:], uint32(.exp))
.mant[len(.mant)-:].bytes([10:]) // cut off unused trailing words
}
return , nil
}
// GobDecode implements the gob.GobDecoder interface.
// The result is rounded per the precision and rounding mode of
// z unless z's precision is 0, in which case z is set exactly
// to the decoded value.
func ( *Float) ( []byte) error {
if len() == 0 {
// Other side sent a nil or default value.
* = Float{}
return nil
}
if [0] != floatGobVersion {
return fmt.Errorf("Float.GobDecode: encoding version %d not supported", [0])
}
:= .prec
:= .mode
:= [1]
.mode = RoundingMode(( >> 5) & 7)
.acc = Accuracy((>>3)&3) - 1
.form = form(( >> 1) & 3)
.neg = &1 != 0
.prec = binary.BigEndian.Uint32([2:])
if .form == finite {
.exp = int32(binary.BigEndian.Uint32([6:]))
.mant = .mant.setBytes([10:])
}
if != 0 {
.mode =
.SetPrec(uint())
}
return nil
}
// MarshalText implements the encoding.TextMarshaler interface.
// Only the Float value is marshaled (in full precision), other
// attributes such as precision or accuracy are ignored.
func ( *Float) () ( []byte, error) {
if == nil {
return []byte("<nil>"), nil
}
var []byte
return .Append(, 'g', -1), nil
}
// UnmarshalText implements the encoding.TextUnmarshaler interface.
// The result is rounded per the precision and rounding mode of z.
// If z's precision is 0, it is changed to 64 before rounding takes
// effect.
func ( *Float) ( []byte) error {
// TODO(gri): get rid of the []byte/string conversion
, , := .Parse(string(), 0)
if != nil {
= fmt.Errorf("math/big: cannot unmarshal %q into a *big.Float (%v)", , )
}
return
}