Source File
mgcscavenge.go
Belonging Package
runtime
// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Scavenging free pages.
//
// This file implements scavenging (the release of physical pages backing mapped
// memory) of free and unused pages in the heap as a way to deal with page-level
// fragmentation and reduce the RSS of Go applications.
//
// Scavenging in Go happens on two fronts: there's the background
// (asynchronous) scavenger and the heap-growth (synchronous) scavenger.
//
// The former happens on a goroutine much like the background sweeper which is
// soft-capped at using scavengePercent of the mutator's time, based on
// order-of-magnitude estimates of the costs of scavenging. The background
// scavenger's primary goal is to bring the estimated heap RSS of the
// application down to a goal.
//
// That goal is defined as:
// (retainExtraPercent+100) / 100 * (next_gc / last_next_gc) * last_heap_inuse
//
// Essentially, we wish to have the application's RSS track the heap goal, but
// the heap goal is defined in terms of bytes of objects, rather than pages like
// RSS. As a result, we need to take into account for fragmentation internal to
// spans. next_gc / last_next_gc defines the ratio between the current heap goal
// and the last heap goal, which tells us by how much the heap is growing and
// shrinking. We estimate what the heap will grow to in terms of pages by taking
// this ratio and multiplying it by heap_inuse at the end of the last GC, which
// allows us to account for this additional fragmentation. Note that this
// procedure makes the assumption that the degree of fragmentation won't change
// dramatically over the next GC cycle. Overestimating the amount of
// fragmentation simply results in higher memory use, which will be accounted
// for by the next pacing up date. Underestimating the fragmentation however
// could lead to performance degradation. Handling this case is not within the
// scope of the scavenger. Situations where the amount of fragmentation balloons
// over the course of a single GC cycle should be considered pathologies,
// flagged as bugs, and fixed appropriately.
//
// An additional factor of retainExtraPercent is added as a buffer to help ensure
// that there's more unscavenged memory to allocate out of, since each allocation
// out of scavenged memory incurs a potentially expensive page fault.
//
// The goal is updated after each GC and the scavenger's pacing parameters
// (which live in mheap_) are updated to match. The pacing parameters work much
// like the background sweeping parameters. The parameters define a line whose
// horizontal axis is time and vertical axis is estimated heap RSS, and the
// scavenger attempts to stay below that line at all times.
//
// The synchronous heap-growth scavenging happens whenever the heap grows in
// size, for some definition of heap-growth. The intuition behind this is that
// the application had to grow the heap because existing fragments were
// not sufficiently large to satisfy a page-level memory allocation, so we
// scavenge those fragments eagerly to offset the growth in RSS that results.
package runtime
import (
)
const (
// The background scavenger is paced according to these parameters.
//
// scavengePercent represents the portion of mutator time we're willing
// to spend on scavenging in percent.
scavengePercent = 1 // 1%
// retainExtraPercent represents the amount of memory over the heap goal
// that the scavenger should keep as a buffer space for the allocator.
//
// The purpose of maintaining this overhead is to have a greater pool of
// unscavenged memory available for allocation (since using scavenged memory
// incurs an additional cost), to account for heap fragmentation and
// the ever-changing layout of the heap.
retainExtraPercent = 10
// maxPagesPerPhysPage is the maximum number of supported runtime pages per
// physical page, based on maxPhysPageSize.
maxPagesPerPhysPage = maxPhysPageSize / pageSize
// scavengeCostRatio is the approximate ratio between the costs of using previously
// scavenged memory and scavenging memory.
//
// For most systems the cost of scavenging greatly outweighs the costs
// associated with using scavenged memory, making this constant 0. On other systems
// (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial.
//
// This ratio is used as part of multiplicative factor to help the scavenger account
// for the additional costs of using scavenged memory in its pacing.
scavengeCostRatio = 0.7 * (sys.GoosDarwin + sys.GoosIos)
// scavengeReservationShards determines the amount of memory the scavenger
// should reserve for scavenging at a time. Specifically, the amount of
// memory reserved is (heap size in bytes) / scavengeReservationShards.
scavengeReservationShards = 64
)
// heapRetained returns an estimate of the current heap RSS.
func () uint64 {
return memstats.heap_sys.load() - atomic.Load64(&memstats.heap_released)
}
// gcPaceScavenger updates the scavenger's pacing, particularly
// its rate and RSS goal.
//
// The RSS goal is based on the current heap goal with a small overhead
// to accommodate non-determinism in the allocator.
//
// The pacing is based on scavengePageRate, which applies to both regular and
// huge pages. See that constant for more information.
//
// mheap_.lock must be held or the world must be stopped.
func () {
// If we're called before the first GC completed, disable scavenging.
// We never scavenge before the 2nd GC cycle anyway (we don't have enough
// information about the heap yet) so this is fine, and avoids a fault
// or garbage data later.
if memstats.last_next_gc == 0 {
mheap_.scavengeGoal = ^uint64(0)
return
}
// Compute our scavenging goal.
:= float64(atomic.Load64(&memstats.next_gc)) / float64(memstats.last_next_gc)
:= uint64(float64(memstats.last_heap_inuse) * )
// Add retainExtraPercent overhead to retainedGoal. This calculation
// looks strange but the purpose is to arrive at an integer division
// (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8)
// that also avoids the overflow from a multiplication.
+= / (1.0 / (retainExtraPercent / 100.0))
// Align it to a physical page boundary to make the following calculations
// a bit more exact.
= ( + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1)
// Represents where we are now in the heap's contribution to RSS in bytes.
//
// Guaranteed to always be a multiple of physPageSize on systems where
// physPageSize <= pageSize since we map heap_sys at a rate larger than
// any physPageSize and released memory in multiples of the physPageSize.
//
// However, certain functions recategorize heap_sys as other stats (e.g.
// stack_sys) and this happens in multiples of pageSize, so on systems
// where physPageSize > pageSize the calculations below will not be exact.
// Generally this is OK since we'll be off by at most one regular
// physical page.
:= heapRetained()
// If we're already below our goal, or within one page of our goal, then disable
// the background scavenger. We disable the background scavenger if there's
// less than one physical page of work to do because it's not worth it.
if <= || - < uint64(physPageSize) {
mheap_.scavengeGoal = ^uint64(0)
return
}
mheap_.scavengeGoal =
}
// Sleep/wait state of the background scavenger.
var scavenge struct {
lock mutex
g *g
parked bool
timer *timer
sysmonWake uint32 // Set atomically.
}
// readyForScavenger signals sysmon to wake the scavenger because
// there may be new work to do.
//
// There may be a significant delay between when this function runs
// and when the scavenger is kicked awake, but it may be safely invoked
// in contexts where wakeScavenger is unsafe to call directly.
func () {
atomic.Store(&scavenge.sysmonWake, 1)
}
// wakeScavenger immediately unparks the scavenger if necessary.
//
// May run without a P, but it may allocate, so it must not be called
// on any allocation path.
//
// mheap_.lock, scavenge.lock, and sched.lock must not be held.
func () {
lock(&scavenge.lock)
if scavenge.parked {
// Notify sysmon that it shouldn't bother waking up the scavenger.
atomic.Store(&scavenge.sysmonWake, 0)
// Try to stop the timer but we don't really care if we succeed.
// It's possible that either a timer was never started, or that
// we're racing with it.
// In the case that we're racing with there's the low chance that
// we experience a spurious wake-up of the scavenger, but that's
// totally safe.
stopTimer(scavenge.timer)
// Unpark the goroutine and tell it that there may have been a pacing
// change. Note that we skip the scheduler's runnext slot because we
// want to avoid having the scavenger interfere with the fair
// scheduling of user goroutines. In effect, this schedules the
// scavenger at a "lower priority" but that's OK because it'll
// catch up on the work it missed when it does get scheduled.
scavenge.parked = false
// Ready the goroutine by injecting it. We use injectglist instead
// of ready or goready in order to allow us to run this function
// without a P. injectglist also avoids placing the goroutine in
// the current P's runnext slot, which is desireable to prevent
// the scavenger from interfering with user goroutine scheduling
// too much.
var gList
.push(scavenge.g)
injectglist(&)
}
unlock(&scavenge.lock)
}
// scavengeSleep attempts to put the scavenger to sleep for ns.
//
// Note that this function should only be called by the scavenger.
//
// The scavenger may be woken up earlier by a pacing change, and it may not go
// to sleep at all if there's a pending pacing change.
//
// Returns the amount of time actually slept.
func ( int64) int64 {
lock(&scavenge.lock)
// Set the timer.
//
// This must happen here instead of inside gopark
// because we can't close over any variables without
// failing escape analysis.
:= nanotime()
resetTimer(scavenge.timer, +)
// Mark ourself as asleep and go to sleep.
scavenge.parked = true
goparkunlock(&scavenge.lock, waitReasonSleep, traceEvGoSleep, 2)
// Return how long we actually slept for.
return nanotime() -
}
// Background scavenger.
//
// The background scavenger maintains the RSS of the application below
// the line described by the proportional scavenging statistics in
// the mheap struct.
func ( chan int) {
scavenge.g = getg()
lockInit(&scavenge.lock, lockRankScavenge)
lock(&scavenge.lock)
scavenge.parked = true
scavenge.timer = new(timer)
scavenge.timer.f = func( interface{}, uintptr) {
wakeScavenger()
}
<- 1
goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1)
// Exponentially-weighted moving average of the fraction of time this
// goroutine spends scavenging (that is, percent of a single CPU).
// It represents a measure of scheduling overheads which might extend
// the sleep or the critical time beyond what's expected. Assume no
// overhead to begin with.
//
// TODO(mknyszek): Consider making this based on total CPU time of the
// application (i.e. scavengePercent * GOMAXPROCS). This isn't really
// feasible now because the scavenger acquires the heap lock over the
// scavenging operation, which means scavenging effectively blocks
// allocators and isn't scalable. However, given a scalable allocator,
// it makes sense to also make the scavenger scale with it; if you're
// allocating more frequently, then presumably you're also generating
// more work for the scavenger.
const = scavengePercent / 100.0
:= float64()
for {
:= uintptr(0)
// Time in scavenging critical section.
:= float64(0)
// Run on the system stack since we grab the heap lock,
// and a stack growth with the heap lock means a deadlock.
systemstack(func() {
lock(&mheap_.lock)
// If background scavenging is disabled or if there's no work to do just park.
, := heapRetained(), mheap_.scavengeGoal
if <= {
unlock(&mheap_.lock)
return
}
// Scavenge one page, and measure the amount of time spent scavenging.
:= nanotime()
= mheap_.pages.scavenge(physPageSize, true)
mheap_.pages.scav.released +=
= float64(nanotime() - )
unlock(&mheap_.lock)
})
if == 0 {
lock(&scavenge.lock)
scavenge.parked = true
goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1)
continue
}
if < physPageSize {
// If this happens, it means that we may have attempted to release part
// of a physical page, but the likely effect of that is that it released
// the whole physical page, some of which may have still been in-use.
// This could lead to memory corruption. Throw.
throw("released less than one physical page of memory")
}
// On some platforms we may see crit as zero if the time it takes to scavenge
// memory is less than the minimum granularity of its clock (e.g. Windows).
// In this case, just assume scavenging takes 10 µs per regular physical page
// (determined empirically), and conservatively ignore the impact of huge pages
// on timing.
//
// We shouldn't ever see a crit value less than zero unless there's a bug of
// some kind, either on our side or in the platform we're running on, but be
// defensive in that case as well.
const = 10e3
if <= 0 {
= * float64(/physPageSize)
}
// Multiply the critical time by 1 + the ratio of the costs of using
// scavenged memory vs. scavenging memory. This forces us to pay down
// the cost of reusing this memory eagerly by sleeping for a longer period
// of time and scavenging less frequently. More concretely, we avoid situations
// where we end up scavenging so often that we hurt allocation performance
// because of the additional overheads of using scavenged memory.
*= 1 + scavengeCostRatio
// If we spent more than 10 ms (for example, if the OS scheduled us away, or someone
// put their machine to sleep) in the critical section, bound the time we use to
// calculate at 10 ms to avoid letting the sleep time get arbitrarily high.
const = 10e6
if > {
=
}
// Compute the amount of time to sleep, assuming we want to use at most
// scavengePercent of CPU time. Take into account scheduling overheads
// that may extend the length of our sleep by multiplying by how far
// off we are from the ideal ratio. For example, if we're sleeping too
// much, then scavengeEMWA < idealFraction, so we'll adjust the sleep time
// down.
:= /
:= int64( * / (scavengePercent / 100.0))
// Go to sleep.
:= scavengeSleep()
// Compute the new ratio.
:= / ( + float64())
// Set a lower bound on the fraction.
// Due to OS-related anomalies we may "sleep" for an inordinate amount
// of time. Let's avoid letting the ratio get out of hand by bounding
// the sleep time we use in our EWMA.
const = 1 / 1000
if < {
=
}
// Update scavengeEWMA by merging in the new crit/slept ratio.
const = 0.5
= * + (1-)*
}
}
// scavenge scavenges nbytes worth of free pages, starting with the
// highest address first. Successive calls continue from where it left
// off until the heap is exhausted. Call scavengeStartGen to bring it
// back to the top of the heap.
//
// Returns the amount of memory scavenged in bytes.
//
// p.mheapLock must be held, but may be temporarily released if
// mayUnlock == true.
//
// Must run on the system stack because p.mheapLock must be held.
//
//go:systemstack
func ( *pageAlloc) ( uintptr, bool) uintptr {
assertLockHeld(.mheapLock)
var (
addrRange
uint32
)
:= uintptr(0)
for < {
if .size() == 0 {
if , = .scavengeReserve(); .size() == 0 {
break
}
}
, := .scavengeOne(, -, )
+=
=
}
// Only unreserve the space which hasn't been scavenged or searched
// to ensure we always make progress.
.scavengeUnreserve(, )
return
}
// printScavTrace prints a scavenge trace line to standard error.
//
// released should be the amount of memory released since the last time this
// was called, and forced indicates whether the scavenge was forced by the
// application.
func ( uint32, uintptr, bool) {
printlock()
print("scav ", , " ",
>>10, " KiB work, ",
atomic.Load64(&memstats.heap_released)>>10, " KiB total, ",
(atomic.Load64(&memstats.heap_inuse)*100)/heapRetained(), "% util",
)
if {
print(" (forced)")
}
println()
printunlock()
}
// scavengeStartGen starts a new scavenge generation, resetting
// the scavenger's search space to the full in-use address space.
//
// p.mheapLock must be held.
//
// Must run on the system stack because p.mheapLock must be held.
//
//go:systemstack
func ( *pageAlloc) () {
assertLockHeld(.mheapLock)
if debug.scavtrace > 0 {
printScavTrace(.scav.gen, .scav.released, false)
}
.inUse.cloneInto(&.scav.inUse)
// Pick the new starting address for the scavenger cycle.
var offAddr
if .scav.scavLWM.lessThan(.scav.freeHWM) {
// The "free" high watermark exceeds the "scavenged" low watermark,
// so there are free scavengable pages in parts of the address space
// that the scavenger already searched, the high watermark being the
// highest one. Pick that as our new starting point to ensure we
// see those pages.
= .scav.freeHWM
} else {
// The "free" high watermark does not exceed the "scavenged" low
// watermark. This means the allocator didn't free any memory in
// the range we scavenged last cycle, so we might as well continue
// scavenging from where we were.
= .scav.scavLWM
}
.scav.inUse.removeGreaterEqual(.addr())
// reservationBytes may be zero if p.inUse.totalBytes is small, or if
// scavengeReservationShards is large. This case is fine as the scavenger
// will simply be turned off, but it does mean that scavengeReservationShards,
// in concert with pallocChunkBytes, dictates the minimum heap size at which
// the scavenger triggers. In practice this minimum is generally less than an
// arena in size, so virtually every heap has the scavenger on.
.scav.reservationBytes = alignUp(.inUse.totalBytes, pallocChunkBytes) / scavengeReservationShards
.scav.gen++
.scav.released = 0
.scav.freeHWM = minOffAddr
.scav.scavLWM = maxOffAddr
}
// scavengeReserve reserves a contiguous range of the address space
// for scavenging. The maximum amount of space it reserves is proportional
// to the size of the heap. The ranges are reserved from the high addresses
// first.
//
// Returns the reserved range and the scavenge generation number for it.
//
// p.mheapLock must be held.
//
// Must run on the system stack because p.mheapLock must be held.
//
//go:systemstack
func ( *pageAlloc) () (addrRange, uint32) {
assertLockHeld(.mheapLock)
// Start by reserving the minimum.
:= .scav.inUse.removeLast(.scav.reservationBytes)
// Return early if the size is zero; we don't want to use
// the bogus address below.
if .size() == 0 {
return , .scav.gen
}
// The scavenger requires that base be aligned to a
// palloc chunk because that's the unit of operation for
// the scavenger, so align down, potentially extending
// the range.
:= alignDown(.base.addr(), pallocChunkBytes)
// Remove from inUse however much extra we just pulled out.
.scav.inUse.removeGreaterEqual()
.base = offAddr{}
return , .scav.gen
}
// scavengeUnreserve returns an unscavenged portion of a range that was
// previously reserved with scavengeReserve.
//
// p.mheapLock must be held.
//
// Must run on the system stack because p.mheapLock must be held.
//
//go:systemstack
func ( *pageAlloc) ( addrRange, uint32) {
assertLockHeld(.mheapLock)
if .size() == 0 || != .scav.gen {
return
}
if .base.addr()%pallocChunkBytes != 0 {
throw("unreserving unaligned region")
}
.scav.inUse.add()
}
// scavengeOne walks over address range work until it finds
// a contiguous run of pages to scavenge. It will try to scavenge
// at most max bytes at once, but may scavenge more to avoid
// breaking huge pages. Once it scavenges some memory it returns
// how much it scavenged in bytes.
//
// Returns the number of bytes scavenged and the part of work
// which was not yet searched.
//
// work's base address must be aligned to pallocChunkBytes.
//
// p.mheapLock must be held, but may be temporarily released if
// mayUnlock == true.
//
// Must run on the system stack because p.mheapLock must be held.
//
//go:systemstack
func ( *pageAlloc) ( addrRange, uintptr, bool) (uintptr, addrRange) {
assertLockHeld(.mheapLock)
// Defensively check if we've received an empty address range.
// If so, just return.
if .size() == 0 {
// Nothing to do.
return 0,
}
// Check the prerequisites of work.
if .base.addr()%pallocChunkBytes != 0 {
throw("scavengeOne called with unaligned work region")
}
// Calculate the maximum number of pages to scavenge.
//
// This should be alignUp(max, pageSize) / pageSize but max can and will
// be ^uintptr(0), so we need to be very careful not to overflow here.
// Rather than use alignUp, calculate the number of pages rounded down
// first, then add back one if necessary.
:= / pageSize
if %pageSize != 0 {
++
}
// Calculate the minimum number of pages we can scavenge.
//
// Because we can only scavenge whole physical pages, we must
// ensure that we scavenge at least minPages each time, aligned
// to minPages*pageSize.
:= physPageSize / pageSize
if < 1 {
= 1
}
// Helpers for locking and unlocking only if mayUnlock == true.
:= func() {
if {
lock(.mheapLock)
}
}
:= func() {
if {
unlock(.mheapLock)
}
}
// Fast path: check the chunk containing the top-most address in work,
// starting at that address's page index in the chunk.
//
// Note that work.end() is exclusive, so get the chunk we care about
// by subtracting 1.
:= .limit.addr() - 1
:= chunkIndex()
if .summary[len(.summary)-1][].max() >= uint() {
// We only bother looking for a candidate if there at least
// minPages free pages at all.
, := .chunkOf().findScavengeCandidate(chunkPageIndex(), , )
// If we found something, scavenge it and return!
if != 0 {
.limit = offAddr{.scavengeRangeLocked(, , )}
assertLockHeld(.mheapLock) // Must be locked on return.
return uintptr() * pageSize,
}
}
// Update the limit to reflect the fact that we checked maxChunk already.
.limit = offAddr{chunkBase()}
// findCandidate finds the next scavenge candidate in work optimistically.
//
// Returns the candidate chunk index and true on success, and false on failure.
//
// The heap need not be locked.
:= func( addrRange) (chunkIdx, bool) {
// Iterate over this work's chunks.
for := chunkIndex(.limit.addr() - 1); >= chunkIndex(.base.addr()); -- {
// If this chunk is totally in-use or has no unscavenged pages, don't bother
// doing a more sophisticated check.
//
// Note we're accessing the summary and the chunks without a lock, but
// that's fine. We're being optimistic anyway.
// Check quickly if there are enough free pages at all.
if .summary[len(.summary)-1][].max() < uint() {
continue
}
// Run over the chunk looking harder for a candidate. Again, we could
// race with a lot of different pieces of code, but we're just being
// optimistic. Make sure we load the l2 pointer atomically though, to
// avoid races with heap growth. It may or may not be possible to also
// see a nil pointer in this case if we do race with heap growth, but
// just defensively ignore the nils. This operation is optimistic anyway.
:= (*[1 << pallocChunksL2Bits]pallocData)(atomic.Loadp(unsafe.Pointer(&.chunks[.l1()])))
if != nil && [.l2()].hasScavengeCandidate() {
return , true
}
}
return 0, false
}
// Slow path: iterate optimistically over the in-use address space
// looking for any free and unscavenged page. If we think we see something,
// lock and verify it!
for .size() != 0 {
()
// Search for the candidate.
, := ()
// Lock the heap. We need to do this now if we found a candidate or not.
// If we did, we'll verify it. If not, we need to lock before returning
// anyway.
()
if ! {
// We didn't find a candidate, so we're done.
.limit = .base
break
}
// Find, verify, and scavenge if we can.
:= .chunkOf()
, := .findScavengeCandidate(pallocChunkPages-1, , )
if > 0 {
.limit = offAddr{.scavengeRangeLocked(, , )}
assertLockHeld(.mheapLock) // Must be locked on return.
return uintptr() * pageSize,
}
// We were fooled, so let's continue from where we left off.
.limit = offAddr{chunkBase()}
}
assertLockHeld(.mheapLock) // Must be locked on return.
return 0,
}
// scavengeRangeLocked scavenges the given region of memory.
// The region of memory is described by its chunk index (ci),
// the starting page index of the region relative to that
// chunk (base), and the length of the region in pages (npages).
//
// Returns the base address of the scavenged region.
//
// p.mheapLock must be held.
func ( *pageAlloc) ( chunkIdx, , uint) uintptr {
assertLockHeld(.mheapLock)
.chunkOf().scavenged.setRange(, )
// Compute the full address for the start of the range.
:= chunkBase() + uintptr()*pageSize
// Update the scavenge low watermark.
if := (offAddr{}); .lessThan(.scav.scavLWM) {
.scav.scavLWM =
}
// Only perform the actual scavenging if we're not in a test.
// It's dangerous to do so otherwise.
if .test {
return
}
sysUnused(unsafe.Pointer(), uintptr()*pageSize)
// Update global accounting only when not in test, otherwise
// the runtime's accounting will be wrong.
:= int64() * pageSize
atomic.Xadd64(&memstats.heap_released, )
// Update consistent accounting too.
:= memstats.heapStats.acquire()
atomic.Xaddint64(&.committed, -)
atomic.Xaddint64(&.released, )
memstats.heapStats.release()
return
}
// fillAligned returns x but with all zeroes in m-aligned
// groups of m bits set to 1 if any bit in the group is non-zero.
//
// For example, fillAligned(0x0100a3, 8) == 0xff00ff.
//
// Note that if m == 1, this is a no-op.
//
// m must be a power of 2 <= maxPagesPerPhysPage.
func ( uint64, uint) uint64 {
:= func( uint64, uint64) uint64 {
// The technique used it here is derived from
// https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord
// and extended for more than just bytes (like nibbles
// and uint16s) by using an appropriate constant.
//
// To summarize the technique, quoting from that page:
// "[It] works by first zeroing the high bits of the [8]
// bytes in the word. Subsequently, it adds a number that
// will result in an overflow to the high bit of a byte if
// any of the low bits were initially set. Next the high
// bits of the original word are ORed with these values;
// thus, the high bit of a byte is set iff any bit in the
// byte was set. Finally, we determine if any of these high
// bits are zero by ORing with ones everywhere except the
// high bits and inverting the result."
return ^(((( & ) + ) | ) | )
}
// Transform x to contain a 1 bit at the top of each m-aligned
// group of m zero bits.
switch {
case 1:
return
case 2:
= (, 0x5555555555555555)
case 4:
= (, 0x7777777777777777)
case 8:
= (, 0x7f7f7f7f7f7f7f7f)
case 16:
= (, 0x7fff7fff7fff7fff)
case 32:
= (, 0x7fffffff7fffffff)
case 64: // == maxPagesPerPhysPage
= (, 0x7fffffffffffffff)
default:
throw("bad m value")
}
// Now, the top bit of each m-aligned group in x is set
// that group was all zero in the original x.
// From each group of m bits subtract 1.
// Because we know only the top bits of each
// m-aligned group are set, we know this will
// set each group to have all the bits set except
// the top bit, so just OR with the original
// result to set all the bits.
return ^(( - ( >> ( - 1))) | )
}
// hasScavengeCandidate returns true if there's any min-page-aligned groups of
// min pages of free-and-unscavenged memory in the region represented by this
// pallocData.
//
// min must be a non-zero power of 2 <= maxPagesPerPhysPage.
func ( *pallocData) ( uintptr) bool {
if &(-1) != 0 || == 0 {
print("runtime: min = ", , "\n")
throw("min must be a non-zero power of 2")
} else if > maxPagesPerPhysPage {
print("runtime: min = ", , "\n")
throw("min too large")
}
// The goal of this search is to see if the chunk contains any free and unscavenged memory.
for := len(.scavenged) - 1; >= 0; -- {
// 1s are scavenged OR non-free => 0s are unscavenged AND free
//
// TODO(mknyszek): Consider splitting up fillAligned into two
// functions, since here we technically could get by with just
// the first half of its computation. It'll save a few instructions
// but adds some additional code complexity.
:= fillAligned(.scavenged[]|.pallocBits[], uint())
// Quickly skip over chunks of non-free or scavenged pages.
if != ^uint64(0) {
return true
}
}
return false
}
// findScavengeCandidate returns a start index and a size for this pallocData
// segment which represents a contiguous region of free and unscavenged memory.
//
// searchIdx indicates the page index within this chunk to start the search, but
// note that findScavengeCandidate searches backwards through the pallocData. As a
// a result, it will return the highest scavenge candidate in address order.
//
// min indicates a hard minimum size and alignment for runs of pages. That is,
// findScavengeCandidate will not return a region smaller than min pages in size,
// or that is min pages or greater in size but not aligned to min. min must be
// a non-zero power of 2 <= maxPagesPerPhysPage.
//
// max is a hint for how big of a region is desired. If max >= pallocChunkPages, then
// findScavengeCandidate effectively returns entire free and unscavenged regions.
// If max < pallocChunkPages, it may truncate the returned region such that size is
// max. However, findScavengeCandidate may still return a larger region if, for
// example, it chooses to preserve huge pages, or if max is not aligned to min (it
// will round up). That is, even if max is small, the returned size is not guaranteed
// to be equal to max. max is allowed to be less than min, in which case it is as if
// max == min.
func ( *pallocData) ( uint, , uintptr) (uint, uint) {
if &(-1) != 0 || == 0 {
print("runtime: min = ", , "\n")
throw("min must be a non-zero power of 2")
} else if > maxPagesPerPhysPage {
print("runtime: min = ", , "\n")
throw("min too large")
}
// max may not be min-aligned, so we might accidentally truncate to
// a max value which causes us to return a non-min-aligned value.
// To prevent this, align max up to a multiple of min (which is always
// a power of 2). This also prevents max from ever being less than
// min, unless it's zero, so handle that explicitly.
if == 0 {
=
} else {
= alignUp(, )
}
:= int( / 64)
// Start by quickly skipping over blocks of non-free or scavenged pages.
for ; >= 0; -- {
// 1s are scavenged OR non-free => 0s are unscavenged AND free
:= fillAligned(.scavenged[]|.pallocBits[], uint())
if != ^uint64(0) {
break
}
}
if < 0 {
// Failed to find any free/unscavenged pages.
return 0, 0
}
// We have something in the 64-bit chunk at i, but it could
// extend further. Loop until we find the extent of it.
// 1s are scavenged OR non-free => 0s are unscavenged AND free
:= fillAligned(.scavenged[]|.pallocBits[], uint())
:= uint(sys.LeadingZeros64(^))
, := uint(0), uint()*64+(64-)
if << != 0 {
// After shifting out z1 bits, we still have 1s,
// so the run ends inside this word.
= uint(sys.LeadingZeros64( << ))
} else {
// After shifting out z1 bits, we have no more 1s.
// This means the run extends to the bottom of the
// word so it may extend into further words.
= 64 -
for := - 1; >= 0; -- {
:= fillAligned(.scavenged[]|.pallocBits[], uint())
+= uint(sys.LeadingZeros64())
if != 0 {
// The run stopped in this word.
break
}
}
}
// Split the run we found if it's larger than max but hold on to
// our original length, since we may need it later.
:=
if > uint() {
= uint()
}
:= -
// Each huge page is guaranteed to fit in a single palloc chunk.
//
// TODO(mknyszek): Support larger huge page sizes.
// TODO(mknyszek): Consider taking pages-per-huge-page as a parameter
// so we can write tests for this.
if physHugePageSize > pageSize && physHugePageSize > physPageSize {
// We have huge pages, so let's ensure we don't break one by scavenging
// over a huge page boundary. If the range [start, start+size) overlaps with
// a free-and-unscavenged huge page, we want to grow the region we scavenge
// to include that huge page.
// Compute the huge page boundary above our candidate.
:= uintptr(physHugePageSize / pageSize)
:= uint(alignUp(uintptr(), ))
// If that boundary is within our current candidate, then we may be breaking
// a huge page.
if <= {
// Compute the huge page boundary below our candidate.
:= uint(alignDown(uintptr(), ))
if >= - {
// We're in danger of breaking apart a huge page since start+size crosses
// a huge page boundary and rounding down start to the nearest huge
// page boundary is included in the full run we found. Include the entire
// huge page in the bound by rounding down to the huge page size.
= + ( - )
=
}
}
}
return ,
}